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SCALERS:
CRASH
COURSE
<by mourir>
SCALERS
HEAD
FULLBODY
HANDS
TORSO
LEGS
FEET
HOW TO
>> 1 >> CLICK DERIVE, AND HEAD TO THE DEBUG TAB, THEN DEBUG 2.
This is where the magic happens, you will be changing values in this tab so get comfortable with it.
>> 2 >> WHAT'S A BONE
The "NodeName" is the bone you are going to change. "rt" stands for right, and "lf" for left. Most of the bones are self explanatory except for a few that I am going to mention. Note that there is a bone hierarchy which means that changing some bones can change more down the line. For example, changing the hip bone changes the thigh, calf, foot, and toe bones. Play around and see what works best for you. You can see hierarchy here.
>> 3 >> CHANGING VALUES
Change the "ScaleAbsolouteX", "ScaleAbsolouteY", and "ScaleAbsolouteZ" to your liking. IMVU defaults are "1" so a bigger number, makes something bigger, and something smaller makes it smaller. Usually, you are changing numbers by 0.1 though. For example; an "85% Scaler" of something is changing the value to "0.85". Not rocket science, try it out and see. Though there are some bones that don't follow this rule but... ideally Z is up and down, Y is front to back, and X is side to side.
>> 4 >> APPLY CHANGES, MAKE CHANGES, RINSE, REPEAT.
If you see any issues, contact me ASAP so I can apply changes. Experimenting, testing on many body sizes, and testing with other scalers will help a lot. Just saying. After you submit you can make changes if you make a mistake (if you don't set it derivable which you shouldn't anyways...) so have fun with it.
>> 5 >> SUBMIT, AND ENJOY.
Again, if something is off please contact me, it may be my fault.
I am not a genius. I am closer related to an "Apple Genius" I can't solve everything. Make sure you have exausted every other option before coming to me please.
TIP:
You can turn bones off you are not using, making them more compatible with other scalers by changing the "ON" value from "1" to "0"
REMINDER:
check the avatar skeletal hierarchy page here for how certain scalers will effect others down the line!
FB
HEAD
TORSO/FULLBODY
LEG/FULLBODY
FULLBODY
FOOT
HANDS
BONES
MESH00 - Female03MasterRoot - The full avatar.
MESH01 - PelvisBone - Used to lift you from the ground. Smaler values lift you from the ground. The X,Y, and Z should be the same or you may wind up slanted.
MESH02 - Head - This overwrites what a head developer already sets their head at. Keeping this at 1-1-1 is a bad idea, by default, i turn this bone off.
MESH03 - 06 - Neck01-04 - Changes the head. and neck, note this couples with the mesher's set value for the head. This can stay at 1 without being damaging.
MESH07 - 10 - Spine01-04 - Commonly used to change torso length and pinch the waist.
MESH11 - lfClavicle - The neck-shoulder length.
MESH12 - rtClavicle
MESH13 - lfShoulder
MESH14 - rtShoulder
MESH15 - lfbicep
MESH16 - rtbicep
MESH17 - lfElbow
MESH18 - rtElbow
MESH19 - lfHip
MESH20 - rtHip
MESH21 - lfThigh
MESH22 - rtThigh
MESH23 - lfCalf
MESH24 - rtCalf
MESH25 - lfFoot - In the Fullbody - I turned this bone off to prevent conflict. You should only turn it on for demo, or unless you are SURE you want to change the foot size... same goes for all other foot scalers in the full body.
MESH26 - rtFoot - In the Fullbody
MESH27 - lfToe - In the Fullbody
MESH28 - rtToe - In the Fullbody
MESH29 - lfFoot - In the Foot Only
MESH30 - rtFoot - In the Foot Only
MESH31 - lfToe - In the Foot Only
MESH32 - rtToe - In the Foot Only
MESH33 - lfWrist
MESH34 - rtWrist
MESH35 - lfHand
MESH36 - lfmetaCarpal01 - Thumb
MESH40 - lfmetaCarpal02 - Index
MESH44 - lfmetaCarpal03 - Middle
MESH48 - lfmetaCarpal04 - Ring
MESH52 - lfmetaCarpal05 - Pinky
MESH56 - rtHand
MESH57 - rtmetaCarpal01 - Thumb
MESH61 - rtmetaCarpal02 - Index
MESH65 - rtmetaCarpal03 - Middle
MESH69 - rtmetaCarpal04 - Ring
MESH73 - rtmetaCarpal05 - Pinky
COMPATIBILITY ISSUE?
See the mesh number? like "Mesh00" or "Mesh52"? If you are having compatibility issues, you can delete the "MESH" sections you are not using, and their matching "BodyPartId" sections. You can tell they match by the matching numbers. This is only for advanced users, and may result in a broken scaler. Use with caution.
GOT QUESTIONS?
I am just a lowly derivable scaler maker. Try to exhaust everything else before contacting me. If you see something is WRONG with my scaler contact me immediately so I may fix it.
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